Dragon Quest XI Wiki Guide. To reach the room at the end full of slot machines. These have casino tokens in them. And snag the Stardust Sword from the chest behind the Great Dragon. The game isn’t over when you reach the end credits in Dragon Quest 11. There’s still a huge amount of story left, and if you put the game down, you’re missing out on the true ending to it all.
Amos | |
Dragon Quest VI | |
Sprite(s) | |
Japanese name | アモス |
Romaji | Amosu |
Title | Village Hero |
Race | Human |
Age | Early 30's |
'You never know how life's goin' to change! I've been goin' through a lot of changes of my own recently! '
—Amos, in Amor (DS, Cell phone)
Amos is a character in the Dragon Quest series that appears as an optional party member in Dragon Quest VI: Realms of Revelation. After being bitten on the backside while saving some townsfolk from monsters, he has developed a terrible case of nightly transfiguration and becomes an unwitting menace to the very town he protects.
- 2Appearances
- 2.1Dragon Quest VI: Realms of Revelation
Appearance and personality[edit]
Amos is a burly man whose attire consists of a blue, sleeveless gambeson that terminates into Roman-style flaps at his waist. Underneath that is form-fitting black tights that extend past his head to form a hood underneath a blue, gold-rimmed helmet accessorized with two small wings. Around his waist are two brown belts from where a dull green traveller's bag at his right hip and a sheathe at his left are attached. He wears baggy beige pants that are tucked into black leather boots taped over with yellow bandages. He has light blue eyes, brown hair, and is usually seen wielding a saber.
Dragon Quest 11 Can't Go Past 9 On Slot Machine Jackpots
Despite his status as an optional character, Amos is fully compatible with Party Chat in the remakes of Dragon Quest VI. This greatly expands upon his personality, revealing a chipper, candid folk hero who makes up for his lack of sophistication with a strong desire to help and protect others. Though by no means dull, Amos has a simplistic view on life and naturally sees the brighter side of situations and people. Being the oldest human member of the party, he sometimes displays surprising wisdom that rivals that of Nevan and Milly. Amos will reveal after speaking with the queen of Howcastle that he was regarded as a coward in his early days, which drove him to grow stronger. He has a bit of a fascination with royalty, and is always excited to meet the king and/or queen of any realms that the party visits. He is also very fond of his mother, and will frequently mention her when talking about his past life.
Starting with the localization of the DS remake, Amos has a speech quirk where he will sometimes refer to himself in the third person.
This section is a stub. You can help by expanding it. |
Appearances[edit]
Dragon Quest VI: Realms of Revelation[edit]
Warning: Spoilers!Click expand to view contentWhen the party arrives in Scrimsley, the townspeople make it clear that the party should leave town. After talking to some of the yokels, the party learns about Amos, who is the town's local hero. If the party stays at the inn, they will wake at night finding a monster attacking the town. When defeated, the monster is revealed to be Amos. In the morning, the party can go to Amos and if they tell him that he is periodically transforming into a monster, he will leave so that he will no longer threaten the lives of his fellow townspeople. However, if the party does not tell Amos about his condition and instead acquires the Seeds of reason from Hazy Heights and makes him eat them, he will involuntarily transform. Before the party can engage his beastly form in battle once more, Amos will reveal that he can shapeshift at will and returns to his human self. He will then join the party, heading out of town to hop into the Wagon.
Strangely, Amos will not be given an ending cinematic even if the player recruits him. He will be present at castle Somnia during the finale, however, and can be spoken to as with any other party member present.
Base stats[edit]
Attribute | Starting Stats | Maximum Stats |
Level | 15 | 99 |
HP | 150 | 800 |
MP | 37 | 500 |
Strength | 70 | 380 |
Agility | 66 | 190 |
Resilience | 68 | 250 |
Wisdom | 60 | 260 |
Style | 24 | 80 |
Initial gear | Cautery sword, Full plate armour, Iron shield, Iron mask |
Spells and skills[edit]
Aside from vocation abilities, Amos learns a few spells and skills on his own:
Name | MP | Level | Target | Description |
Heal | 2 | - | One ally | Restores at least 30 HP to a single ally. |
---|---|---|---|---|
Megamorphosis | 0 | - | Self | Transform into a monstrous monstrosity. |
Lucky Dip antics[edit]
Unlike other party members, Amos does not have any Lucky Dip antics that are exclusive to him.
Rank | Antic |
---|---|
1 | Merrily dances and sings! |
2 | Amos remembers a funny joke he heard once! 'Ha ha ha!' Amos is laughing too hard to think about fighting right now! |
3 | Amos begins drawing the enemy's caricature! Wow, what a likeness! Mistaking Amos for an ally, the enemy heals his wounds! Amos recovers 50 HP! ≈≈≈ But it doesn't look anything like the enemy! |
4 | Amos begins singing to himself! 'Laaa la laaa...' The enemy listens intensely to the song! The enemy is lost in Amos' sweet voice. |
5 | Amos begins singing loudly! His voice is terribly off-key! The enemies flee! |
6 | Amos takes a swig of some booze he smuggled along! '(glug glug glug)...Hic!' Amos gets a little tipsy! Amos falls asleep! |
7 | Inexplicably, Amos begins dancing wildly! The weapon in his hand flails to and fro! |
8 | Amos takes a swig of powerful booze and brings a flame to his mouth! (Fwoooosssh!) Flaming breath shoots from his mouth! |
Equipment[edit]
- Weapons
- Helmets
- Armor
- Shields
- Accessories
Dragon Quest VI (All) | |
---|---|
Weapon | Modifier(s) |
Oaken club | Attack +9 |
Giant mallet | Attack +10 |
Copper sword | Attack +12 |
Boomerang | Attack +15 |
Stone axe | Attack +19 |
Iron claw | Attack +21 |
Edged boomerang | Attack +25 |
Chain sickle | Attack +27 |
Sledgehammer | Attack +30 |
Steel broadsword | Attack +33 |
Staff of antimagic | Attack +40 |
Cautery sword | Attack+42 |
Battleaxe | Attack+49 |
Fire claw | Attack+53 |
Gracos' trident | Attack+58 |
Platinum sword | Attack+60 |
War hammer | Attack +64 |
Flametang boomerang | Attack +65 |
Dream blade | Attack +65 |
Falcon blade | Attack +67 |
Zombiesbane | Attack +80 |
Fire blade | Attack +87 |
Massacre sword | Attack +95 |
Dragonsbane | Attack +95 |
Sunderbolt blade | Attack +95 |
Miracle sword | Attack +100 |
Blizzard blade | Attack +105 |
Hela's hammer | Attack +115 |
Flail of destruction | Attack +125 |
Metal king sword | Attack +130 |
Dragon Quest VI (All) | |
---|---|
Helmet | Modifier(s) |
Leather hat | Defense +2 |
Hardwood headwear | Defense +6 |
Iron helmet | Defense +16 |
Iron mask | Defense +25 |
Platinum headgear | Defense +38 |
Thinking cap | Defense +40 |
Great helm | Defense +50 |
Helmet of Max Wynne | Defense +55 |
Metal king helm | Defense +70 |
Dragon Quest VI (All) | |
---|---|
Armor | Modifier(s) |
Rags | Defense+3 |
Plain clothes | Defense+4 |
Wayfarer's clothes | Defense+7 |
Silk tuxedo | Defense+10 |
Leather armour | Defense+11 |
Leather kilt | Defense+12 |
Boxer shorts | Defense+13 |
Scale armour | Defense+15 |
Fur cape | Defense+18 |
Chain mail | Defense+19 |
Bronze armour | Defense+21 |
Iron cuirass | Defense+23 |
Iron armour | Defense+25 |
Full plate armour | Defense+30 |
Tortoise shell | Defense+33 |
Silver cuirass | Defense+36 |
Silver mail | Defense+43 |
Heavy armour | Defense+50 |
Magic armour | Defense+50 |
Enchanted armour | Defense+55 |
Spiked armour | Defense+55 |
Dragon mail | Defense+60 |
Platinum mail | Defense+66 |
Flame armour | Defense+70 |
Sacred armour | Defense+75 |
Hela's armour | Defense+85 |
Armour of Max Wynne | Defense+90 |
Gigant armour | Defense+92 |
Mirror armour | Defense+95 |
Metal king armour | Defense+115 |
Dragon Quest VI (All) | |
---|---|
Shields | Modifier(s) |
Leather shield | Defense+4 |
Scale shield | Defense+7 |
Bronze shield | Defense+11 |
Iron shield | Defense+16 |
Magic shield | Defense+20 |
Platinum shield | Defense+25 |
Dragon shield | Defense+30 |
Tempest shield | Defense+35 |
Flame shield | Defense+40 |
Power shield | Defense+45 |
Ogre shield | Defense+48 |
Shield of Max Wynne | Defense+60 |
Ruinous shield | Defense+62 |
Metal king shield | Defense+70 |
Dragon Quest VI (All) | |
---|---|
Accessories | Modifier(s) |
Bow tie | Defense+2 |
Kerplunk bracer | Defense+10 |
Gospel ring | Defense+15 |
Meteorite bracer | Agilityx2 |
Kamikazee bracer | Style+10 |
Remake changes[edit]
- In the Super Famicom Version, Amos had a 25% resistance to Woosh and wind skills.
- In the Super Famicom Version, Amos shared his sprite with the generic warrior NPCs. The sprites of these armed townsfolk were changed, allowing Amos to keep his design and make it his own.
Selected quotes[edit]
Dragon Quest 11 Can't Go Past 9 On Slot Machines
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Dragon Quest 11 Can't Go Past 9 On Slot Machine Machines
Etymology[edit]
Amos is a hebrew name that means Carried, in the sense of being carried by God through hardship and turmoil.
Gallery[edit]
Dragon Quest 11 Can't Go Past 9 On Slot Machine Slot
Super Famicom art.
Appearance in Stars.
(Super Famicom version only)
When you reach the post-game in Dragon Quest 11, you’ll need to grind for levels. It’s practically a requirement. To make the long slog a whole lot faster, you can try farming Metal Slimes. These rare creatures might seem impossibly rare — and when they do show-up, they just run away.
Here’s the thing; it’s totally possible to farm Metal Slimes, and you’ll easily earn 50,000+ XP in a single fight. That’s about 5 Levels from a single fight. If you’ve hit Level 70+, that number jumps even higher. You can earn up to 8 Levels from a single fight.
This method is truly insane. If you prepare, it’s possible to pull off. There’s a lot of requirements, though. First, you’ll need to rebuild Cobblestone or collect a ton of tokens from the Octagonia casino. That these locations, you can purchase Pep Pop or Pep Pip — items that instantly give your characters Peps. I recommend Pep Pop, as it gives Pep to your entire team. It costs a hefty 200,000 coins, but the cost is worth it.
More Dragon Quest 11 guides on Gameranx:
How To Gain 50,000+ XP In A Single Battle | Metal Slime XP Farming Guide
To earn huge amounts of XP in the end-game, you’ll need to unlock two specific Pep powers. You’ll also need Pep items (Pep Pop or Pep Pip) — this method takes a lot of preparation, but can instantly earn your entire party 5-8 Levels from a single battle.
- Metal Slime Farming Requirements:
- Haulellujah (Pep Power — Hero, Erik, Jade — Multiplies XP earned at the end of battle.)
- Pep Pop (Item sold in Derk’s Shop in repaired Cobblestone. Costs 200,000 coins.)
- Electro Light (Pep Power — Hero, Sylvando, Jade — Summons Metal Slimes.)
- Dirge of Dundrasil (Pep Power — Rab — Puts enemies to sleep. Including Metal Slimes.)
- Critical Claim (Erik ability — 100% Critical Hit on an enemy.)
If you have those five Pep Powers, items, and abilities, you’ll be able to pull this ability off. You’ll only have all of these abilities very late in the game, so this is only useful for grinding in Part 3. Now, let’s get into the exact steps you need to take to pull this off.
- Step-by-Step | Metal Slime Farming Trick
- Get everyone Pep’d Up. Hero, Erik, Jade, Sylvando, and Rab must be Pep’d Up. Enter any random battle and defend or just fight until they get Pep’d. Save Pep by swapping the character out of the party.
- Unlock the Pep Up ability for your Hero. That way, you can easily Pep Up at any time.
- Save the game. If you’re unlucky, things won’t work out. Always save before wasting your valuable Pep or Pep items.
- Fight any enemy. Use Haulellujah (Hero, Erik, Jade) to add the XP multiplier.
- Defend and don’t kill the enemies in the battle. Get Pep’d Up — use Pep Pop to Pep Up everyone in your party.
- At this point, you’ll want to Pep Up Hero, Sylvando, Jade, and Rab.
- Use Electro Light (Hero, Sylvando, Jade) to summon Metal Slimes.
- If Hero is Level 60+: x1 Vicious Liquid Metal Slimes, x2 Vicious Metal Slimes
- If Hero is Level 70+: x1 Vicious Metal King Slime
- Make sure Rab is in your party before using Electro Light. They need to be ready on your turn to use Dirge of Dundrasil. This should (hopefully) put the Metal Slimes to sleep.
- While on Rab’s turn, swap Erik into your party. When the Metal Slimes are asleep, use Critical Claim on each Metal Slime, one-at-a-time.
- Don’t risk attacking them with anyone else if they’re asleep.
- If they’re awake, use multi-hit special abilities for best chances.
- Defeat the Metal Slimes (with XP multiplier) to earn insane, huge XP rewards.
- Get everyone Pep’d Up. Hero, Erik, Jade, Sylvando, and Rab must be Pep’d Up. Enter any random battle and defend or just fight until they get Pep’d. Save Pep by swapping the character out of the party.
Many, many things can go wrong in this method. First, enemies can flee while you’re trying to fight them. Second, Electro Light can fail and summon standard tough enemies instead of Metal Slimes. If this happens, immediately quit and reload your game. Third, Metal Slimes can retreat before you kill them. If that happens, quit and reload. Dirge of Dundrasil can fail, too — again, quit and reload.
If everything works out, you should manage to defeat the Metal Slimes. Critical Claim (with Divide added) will instakill standard Metal Slimes. The King Metal Slimes can survive one hit, so either Divide or lower its defenses.
If you can pull this off, you’ll earn 5-8 Levels from a single battle. It’s easily the best, fastest way to earn XP in the post-game, and you deserve it to yourself to give this method a try. It feels like cheating.